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Xiggin
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(4/23/02 9:24 am)
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Complete Summary of Vex Thal Key quest - With 10 Shards!
Last Update July 2, 2002

This must be as close as we will get! As you know, all of this information has been copied/pasted from other posts. The credit goes to all the posters who contributed to get it this far.

Here are links to the posts that are the source of this document:
Started by Twiggie Tymberwolf:
Shard Locations and Info...

Started by Gallux:
Starting Location found...

Started by Haldin:
Akhevan Language Thread...

QUEST AT A GLANCE


1. The first part entails gathering 10 different shards from all over luclin.
2. For the second part, you will need to obtain a Scepter Frame and combine the 10 shards to reassemble the Scepter. This Scepter is now a 2 slot container.
3. The third part will require the killing of the Emperor and looting a Staff. This Staff has 2 charges of Summon a Shaded Sphere. Zaar of Triton confirmed it with : Yea 2x charges of 20 power source, so 40.
4. The fourth part is the re-energizing of the Scepter by combining the Orb of Luclinite and the summoned Shaded Sphere in the reassembled Scepter.
5. Enjoy your key as the final product is the Scepter of Shadows aka Vex Thal Key - Item 22198 in Magelo.
6. Use key to enter Vex Thal ======> spell effect is not relevant.

LIST AND LOCATIONS OF ITEMS NEEDED


Shards

Please note that the Maiden Eye shard seems to be the most elusive to obtain. It drops from a few different Gorangas but seems to require heavy camping. Sorry! Let's hope that the May 8th patch may answer our prayers for many, many drops. Indeed, the drops have been increased in ME. Thanks!


Shard 1: The Grey - Kel - 22185 - Boulder, Sun Revenants
Shard 2: FG - Dat - 22186 - Shik'Nar Warrior, Soldier, Royal and possibly Forager
Shard 3: Scarlet Desert - Set - 22187 - Sun Revenants and Sun Reavers.
Shard 4: The Deep - Raf - 22188 - Thought Leeches or Thought Horrors
Shard 5:Ssra - Vin - 22189 - Skeletal Drudge and a few more random mobs
Shard 6:Akheva - Dax - 22190 - Xi Vius or Shadow Reavers - Roudy Rubble - Shade Golem
Shard 7 : Dawnshroud - Lor - 22191 - Rockhoppers - Sambata
Shard 8: Maiden Eye - Tak - 22192 - Goranga Forager, Gatherer, Hunter, Prophet, Seer
Shard 9:Acrylia - Ved - 22193 - Grimling Skullcrackers
Shard 10:Sanctus Seru - Kelara - 22194 - A Legionneer of the Hand at Marus Seru zone

Other Items and Containers
Summoned from Emperor Staff: Shaded Sphere - 22195
Glowing Orb of Luclinite - 22196
Sceptre of Akelha Ra FRAME - 17323.

The first container you will need is the Sceptre of Akelha Ra FRAME. It is a 10 slot container than holds only tiny items. It is originally called the Shadowed Scepter Frame. The reassembled Scepter is a 2 slot container that will be used to combine the Sphere and Orb.

Vex Thal Key
The Scepter of Shadows - Item 22198

A FEW DETAILS, QUOTES AND DIALOGUES


This has been copied from several posts and consolidated. Again, credit goes to original posters.

GETTING THE SCEPTER IN AKHEVA...

Getting ready for the dialogues...
Head to Akheva. From the zone in, run straight, past the fallen pillar. When you get to the next room, head right. Going left will take you to Va'Dyn. Go down the next set of stairs. To your right is IV. Go left, you will see a large "gate" with two "shades" standing on the left and right edges of this gate.

Pull the far right shade, it will bring 2 mobs. Clear them, then move in hugging the right side. Cross directly over the open area and kill the alien midget mob that is by a set of stairs. Then run up those stairs where you will fight 3 alien mobs that have 4 arms each. They only hit for ~160s and can be slowed. Be sure to root the last one. Sometimes they will drop a "Ans Xundrau xi Tekar" 13/25 3 to all stats dagger, melee and caster only.

At this point, you can drop down from the stairs and you will see a number of green con "Sacrificed Remains" and a "Shimmering Presence."

From there you will need items from a mage and a necro to continue the script.

Dialogues and actions...
A shimmering presence's voice invades your mind.
'Shadows can not exist without light. Bring me a wisp stone so that my balance can be righted by their soft glow.

This points to a MAGICIAN SPELL:
Name: Summon Wisp
Level: 4
Type: Summon a No-Rent Miscellaneous Object
Actual Effects: Summons Wisp
Description: This will summon a "wisp stone" that acts as a light source when worn for those who cannot see well at nighttime.

Give the summoned Wisp stone and Spirit of Akelha `Ra will spawn.

You say, 'Hail, The Spirit of Akelha`Ra'
The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].
You say, 'what tormented prison'
The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].

You say, 'what spirit'
The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me. '

You say, 'who is atenha ra'
The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of it's power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities. '

You say, 'what Vex Thal'
The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh... I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at Dimi 's feet. Dimi reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again. '

This points to a Emerald Essence. Hand it in to collect the Scepter Frame that will allow to reassemble the Scepter.

You say, 'what frame of your scepter'
The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.

Poof :(

Edited by: Xiggin at: 9/1/02 1:08:03 pm
Draax
Registered User
(4/23/02 10:06 am)
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Re: Summary of Vex Thall Key quest
If you're gonna nail'em for grammar might as well indicate that by "weary" they probably meant "wary." ;)

ShelseaDruid 
Registered User
(4/23/02 11:06 am)
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Re: Summary of Vex Thall Key quest
Nice write up

/hugs
Torriana

Xiggin
Registered User
(4/23/02 12:03 pm)
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Re: Summary of Vex Thall Key quest
Thanks! But I have done nothing but a bit of plagiarism. I will try to go back and give proper credit to the original authors.

In the meantime, I hope that whomever worked so hard on the preliminary threads (Shard location, Akhevan language, etc) wont get too pissed at seeing a summary.

Smoking Dorf
Registered User
(4/23/02 12:44 pm)
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Re: Summary of Vex Thall Key quest
Uh. Items can only have one effect. So supposing your shadow warding theorry is correct (something i dont believe) scepter would have one of the 5 shadowwardings and just 5 charges of it. That shadowwarding thing actually looks more like a RoF knocker or something to that effect.

Twiggie Tymberwolf
Registered User
(4/23/02 1:24 pm)
Reply
Re: Summary of Vex Thall Key quest
nm, found it.

You say, 'Hail, The Spirit of Akelha`Ra'
The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].
You say, 'what tormented prison'
The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].

You say, 'what spirit'
The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me. '

You say, 'who is atenha ra'
The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of it's power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities. '

You say, 'what vex thal'
The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh... I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at Dimi 's feet. Dimi reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again. '

You say, 'what frame of your scepter'
The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.

Edited by: Twiggie Tymberwolf at: 4/23/02 9:42:00 pm
Talenvor Ruglia
Registered User
(4/23/02 2:48 pm)
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Re: Summary of Vex Thal Key quest
Isnt it Wisp stone to shimmering presence then when spirit spawns hand it essence emerald to get sceptre?

Gudeldar
Registered User
(4/23/02 5:37 pm)
Reply
No
Coldlight
Summoning Coldlight (Summoned)


--------------------------------------------------------------------------------
Classes: Nec (L1)

--------------------------------------------------------------------------------
Skill: Conjuration
Allowable Targets: Self

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Mana Required: 15
Spell Duration: Instant
Casting Time: 2.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 6.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: A globe of cold light forms in your hand.
Spell cast on someone: Soandso's hands pulse blue.

--------------------------------------------------------------------------------

I assume this since its the only summoning spell necros get (besides pet, corpse and such) and would make perfect sense.

Xiggin
Registered User
(4/23/02 5:38 pm)
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Re: Summary of Vex Thal Key quest
I agree that the reference to a Necro item is rather arcane.

I left it in the text because I quoted it directly from Zarin Dantarga (Siyni of Legacy of Sorrow). Later Siyni stated: Pardon me, what part of my post is incorrect? when someone challenged her information. So, I left the text as originally posted.

Also in the very beginning someone made a post about needing a necro to claim the artifact, albeit that sounded like a joke.






Edited by: Xiggin at: 4/23/02 8:32:21 pm
Gudeldar
Registered User
(4/23/02 5:39 pm)
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Curious
I'm also curious to know what response you get from saying What is Vex Thal.

Xiggin
Registered User
(4/23/02 5:54 pm)
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Re: Curious
Zaar confirmed that each charge of the Staff will summon a stack of the power source. :)

Yea 2x charges of 20 power source, so 40.

uruitia
Registered User
(4/23/02 5:58 pm)
Reply
Re: Curious
Last home of the akhevians sealed up from this world and the place where luclin's power touches this world, or something like that if i remember right, may have been something else...

Smoking Dorf
Registered User
(4/23/02 6:15 pm)
Reply
Re: Curious
[qute]Where does it need a necro item? I have not found a single person stating an Essence Emerald was ever needed. Someone threw it out as wild speculation and it seems to have taken a life of it own. Please state where this item is ever needed cause I've not seen it mentioned once in any NPC script, just the Wisp Stone and then the summoned globe from Emporer's Scepter. [/quote]

Hahahaha

Snarky00
Registered User
(4/23/02 6:53 pm)
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Re: Curious
Heh look forward to seeing a Ring of Luclin quest in Vex thal to get the real sol uber mob to spawn.

TPFethos
Registered User
(4/23/02 8:26 pm)
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Re: Curious
so you have a key. and that key lets your entire raid into vex thal 5 times? then you have to get another key? Did i read that right? so you have to kill the emprorer once every 10 times you visit VT?

Twiggie Tymberwolf
Registered User
(4/23/02 8:40 pm)
Reply
Re: Curious
No one has gotten a key yet (or at least they aren't saying if they did). So no one knows how many charges (if it does have charges) the key has. I doubt it has any charges at all and its just a permanent key like VP or ST keys.

The only confirmed charged item is the Scepter off Emporer. It has 2 charges that summon a stack of 20 orbs. So you can make 40 keys per Emporer kill.

Ayin Tovah 
Registered User
(4/23/02 8:45 pm)
Reply
Spelling errors
I think that they did mean weary...
What other emotion would be expected after camping keys and bane weapon parts :)

Candarie 
Registered User
(4/23/02 9:29 pm)
Reply
Re: Spelling errors
So.... with this effect being AoE ... Could anyone from Triton confirm whether this has a Yes/No box to port in ...

*visions of activating this at some very populated locations* ...

mmm ....

Yiumlaien
Registered User
(4/24/02 3:30 am)
Reply
i think...
...that everyone could theoretically make that key, the problem is just to CHARGE it... to charge the key u need that orb of luclinite and one of those 40 things summoned by the staff droped by the Emperor. If u charge it, then u have 5 charges of AE port to Vex Thal, means 5 Raids.

That means one Emperor kill equals 40 times 5 Raids , thats 200 Raids to Vex Thal. After that u need to kill the Emperor again.

That would also mean each guild "just" needs one key...

That would also mean each guild not capable killing the Emperor would "just" have to BUY one of those 40 summoned things to get their key working 5 times = 5 Raids...

Looks like a new way to get some money for the UBOR guilds )

uruitia
Registered User
(4/24/02 4:47 am)
Reply
re: this AE stuff heh
Am i missing something.... but where did this AE junk come in....

When i spoke to Akhela'Ra, says that because the scepter was broken to recharge it to the way it once was before the shards had broken apart you would need to merge the orb and source.... lez repeat...

b/c it was broken apart is why she said it needs to be recharged. And im pretty sure if it was a PBAE VI would be very direct about it so ppl didnt mess up and port other ppl that didnt want too

Yiumlaien
Registered User
(4/24/02 4:57 am)
Reply
just read
In the original post:

At this time is SEEMS that the final Scepter will have this effect:
Effect is Shadow Warding and can use 5 times.
Shadow Warding 1~5
Teleport to location 0,596 in vexthal
Allowable Targets: Target Based AoE
Range to Target: 200 feet
Area Effect Range: 100 feet


So there comes this "junk" from... just read carefully

And i guess it works like a TL with a box where u can decline it if u dont want to join the raid... but im pretty sure that any guild who is about to do a VT Raid will choose a lonely place to start the raid to avoid other guilds to jump in...

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